Showing posts with label magicology. Show all posts
Showing posts with label magicology. Show all posts
Wednesday, December 31, 2008
Flumpertist vs. Eirellian Theories of Magick
A war currently wages in the field of magickology concerning the actual physical properties and manifestations of magick itself. A good amount of descriptive analysis has been conducted on the expressions of magick, allowing for the classification of different types of magick and the establishment of magick-related neuroanatomical stuctures. The theroetical aspects and the processes through which magick has such obsevered effects, however, are still not well understood. Two schools of thought have developed in recent years1, each with strong models of magic, and the magickological community is currently embroiled in sorting out this heated debate.
Both views generally agree on a number of things. Namely, both theories take for granted that all objects - both animate an inanimate - exist in a 4 dimensional conceptual universe. Magickologists further posit that these objects have features which exist in the magickal dimension - called aether, after the magi concept of a 'magickal element' - which when manipulated, may have an effect on its appearance or functioning in the other three dimensions as well. Both views also agree that the existence and size of Flumpert lobes determines an individual's awareness of the aether of those around them and their ability to cotrol their own aether in various ways.
Flumpertists claim that time itself is a separate vector, or perhaps a physical force, which affects all dimensions simultaneously in a linear fashion. Time, then, is a factor which is independent of magick. The separateness of these two things, along with magick's close relathionship with the physical dimensions, requires users of magick to be relatively close to objects they manipulate, and that such magickal manipulations must fall in a temporally close and logical order. Fruthermore, Flumpertists explain the differences between ethereal beings (such as spirits) and corporeal as a function of the direct proportion of their aetheric matter to their physical matter, and suggest that a higher degree of aetheric composition can be used to sculpt the physical in self-directed ways and to minimize physical needs.
The Eirellian view challenges many of these positions. Eirellian scholars, led by the supposedly (but as yet unsubstantiated) halg-mage, half-human magickologist Silva Eirelle, propose that mgaick and time are fused at their very core. The 4th dimension in this model is referred to as aether-time, which is essentially a plane of infinite probablities. Here, time is not presupposed to have a linear structure, and can manifest as circular or curvilinear given certain conditions. The great divergence between Eirelle's theory and Flumpert's centers on how magick is actually performed: through the direct, tangible influence of one aetheric being on another in the Flumpertist's view or by using one's aether to choose a course (from an unending set of possible courses) for another's in Eirelle's. The close linkage between time and magick has led Eirellians to question Flumpert's classification of the Art of Seeing as a non-magickal pheomenon.
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1It should be noted that this debate rages within mundayne circles only. Leading scholars' repeated attempts at gain insight from magickal beings on this matter has proven unsuccessful due to reluctance or inability for elves, mages, and gnomes to discuss magick scientifically.
Monday, November 12, 2007
The Art of Seeing
The art of seeing refers to the clairvoyant tendencies sometimes displayed by sentient creatures. Seers are generally able to make predictions about future outcomes with uncommon accuracy, and posses knowledge about present events or past occurrences that logically they have no way of knowing. 
Seeing is a mysterious phenomenon, and is not well understood by any race in particular. been erroneously categorized as a subsection of magic in the past, but Flumpert's thorough work has proven that the possession of clairvoyance and magical abilities are largely independent of one another. Seers appear in all the races, but most frequently tend to be elves, centaurs, or humans. Among humans, there are few Elothninian seers, as the culture tends to perceive the abilities of clairvoyants as the symptoms of madness. The barbarians in the Dark Lands, however are reported to revere the art of seeing, and their seers are held in great esteem (see right).
See Also:
Jellihondor
Glothnafar

Seeing is a mysterious phenomenon, and is not well understood by any race in particular. been erroneously categorized as a subsection of magic in the past, but Flumpert's thorough work has proven that the possession of clairvoyance and magical abilities are largely independent of one another. Seers appear in all the races, but most frequently tend to be elves, centaurs, or humans. Among humans, there are few Elothninian seers, as the culture tends to perceive the abilities of clairvoyants as the symptoms of madness. The barbarians in the Dark Lands, however are reported to revere the art of seeing, and their seers are held in great esteem (see right).
See Also:
Jellihondor
Glothnafar
Friday, October 12, 2007
Magick
Magick is a curious thing, to say the least. It has been a source of mystery and interest to mundayne creatures since the dawn of time, by recent technological advances have lead to breakthroughs in our understanding of the true nature of magic and its properties. 
Specifically, much our knowledge about this fascinating topic is thanks to the tireless efforts of Dr. Phinneas Flumpert (shown right). Dr. Flumpert, originally trained in biology at the great universities of Neerhemhind, is credited with founding the burgeoning field of Magickology, which studies the presence of magic through empirical means. The information presented in this article is a summary of his pioneering books Magic and the Body and Chasing the Blue Mist: Conversations with the Magickal Folk of the Erkenheld. Flumpert is on temporary hiatus from his studies, as he was recently drafted into the Imperial Army and given the post of clerk.
Biology and Magic
One of Flumpert's earliest findings was that magickal beings have a number of curious biological deviations from mundayne beings, especially in the brain. Upon dissecting an elf brain, Flumpert discovered that much of the neuroanatomy was strikingly similar to that of a human brain except for the presence of what appeared to be an extra sensory lobe. Flumpert found a similar lobe in gnome and mage brains, giving support to his claim that this lobe is associated with the perception and processing of magickal input. Subsequent research carried out with human bloodlines with confirmed elvish ancestors has shown that a smaller version of the Flumpert lobe (as it is now called) exists in mundayne creatures which exhibit some sort of magickal ability.
The discovery of the Flumpert lobe excited the scientific community for two reasons. First, it confirmed what has been suspected for millennia, namely, that the ability to harness and use magic is a trait passed through genetic transmission. Second, Flumpert's discovery showed that the traces of magic can be seen through its impact of physiological structures, thus opening a door for the empirical study of magic.
A very recent discovery has found that there seems to be a link between corporeality and magickal abilities, with the presence of the living, breathing organismic form inhibiting, in some way, the use and perception of magick. Not much is known, but certain established facts do point to this apparent relationship, namely, the significantly longer life spans of magical species and the apparent ethereal nature of spirits and deities.
Classes of Magic
From his anthropological excursions to the Erkenheld Forest and sections of the Klevarcht Mountains, Flumpert has gathered a large amount of information about how magick is understood and classified by those who can use it. For this massive undertaking, Flumpert became fluent in several gnomish dialects and two distinct elvish languages, and spent 2 years traversing the forest in order to interview knowledgeable elders and observe magical rituals. In a truly peculiar chapter, Flumpert describes his meeting with a spirit of the forest, sometimes called the Sprite Queen.
Flumpert found that virtually all magickal creatures describe three broad classes of magic: elemental magick, tinkering, and social graces. Elemental magick includes any magick that draws on natural phenomena. This magick can be related to inanimate objects, but also includes magical interactions with flora and fauna. Those who use this class of magick describe the experiences as suddenly becoming aware of a strong current rushing past, and finding away to channel the current through their own bodies in order to direct its effects.
Tinkering refers to magick that takes the form of technological advancement, and includes any form of magick that is involved in the
unnatural construction of things or orchestration of events. The most strictly logical of all forms of magick, the act of tinkering is described by one desert elf as "being able to see all levels of the thing in question at once, and while you hold them there, seeing the precise configuration that of all those disparate elements need to be in." Examples of tinkering are surprisingly broad-ranging, including the mechanical pets of the San-Kesh Desert (see left), the picking of locks, and military strategy.
Social graces are those aspects of magick that are evoked by the interaction of sentient beings with each other. Flumpert describes this as the slipperiest form of magick, taking form as it does most often through humor, charm, and grace. This also encompasses languages and magickal tactics of domination and intimidation. The concept of glamours, or the ability to shape what the person you are interacting with sees, also fall into this class. The graces are, perhaps, the easiest types of magick to use, as well: Flumpert suggests that beings such as Red Elves, who use this magick at a near constant rate, do not show the signs of wear or need to go into the trance states that elemental magic and tinkering require.

Specifically, much our knowledge about this fascinating topic is thanks to the tireless efforts of Dr. Phinneas Flumpert (shown right). Dr. Flumpert, originally trained in biology at the great universities of Neerhemhind, is credited with founding the burgeoning field of Magickology, which studies the presence of magic through empirical means. The information presented in this article is a summary of his pioneering books Magic and the Body and Chasing the Blue Mist: Conversations with the Magickal Folk of the Erkenheld. Flumpert is on temporary hiatus from his studies, as he was recently drafted into the Imperial Army and given the post of clerk.
Biology and Magic
One of Flumpert's earliest findings was that magickal beings have a number of curious biological deviations from mundayne beings, especially in the brain. Upon dissecting an elf brain, Flumpert discovered that much of the neuroanatomy was strikingly similar to that of a human brain except for the presence of what appeared to be an extra sensory lobe. Flumpert found a similar lobe in gnome and mage brains, giving support to his claim that this lobe is associated with the perception and processing of magickal input. Subsequent research carried out with human bloodlines with confirmed elvish ancestors has shown that a smaller version of the Flumpert lobe (as it is now called) exists in mundayne creatures which exhibit some sort of magickal ability.
The discovery of the Flumpert lobe excited the scientific community for two reasons. First, it confirmed what has been suspected for millennia, namely, that the ability to harness and use magic is a trait passed through genetic transmission. Second, Flumpert's discovery showed that the traces of magic can be seen through its impact of physiological structures, thus opening a door for the empirical study of magic.
A very recent discovery has found that there seems to be a link between corporeality and magickal abilities, with the presence of the living, breathing organismic form inhibiting, in some way, the use and perception of magick. Not much is known, but certain established facts do point to this apparent relationship, namely, the significantly longer life spans of magical species and the apparent ethereal nature of spirits and deities.
Classes of Magic
From his anthropological excursions to the Erkenheld Forest and sections of the Klevarcht Mountains, Flumpert has gathered a large amount of information about how magick is understood and classified by those who can use it. For this massive undertaking, Flumpert became fluent in several gnomish dialects and two distinct elvish languages, and spent 2 years traversing the forest in order to interview knowledgeable elders and observe magical rituals. In a truly peculiar chapter, Flumpert describes his meeting with a spirit of the forest, sometimes called the Sprite Queen.
Flumpert found that virtually all magickal creatures describe three broad classes of magic: elemental magick, tinkering, and social graces. Elemental magick includes any magick that draws on natural phenomena. This magick can be related to inanimate objects, but also includes magical interactions with flora and fauna. Those who use this class of magick describe the experiences as suddenly becoming aware of a strong current rushing past, and finding away to channel the current through their own bodies in order to direct its effects.
Tinkering refers to magick that takes the form of technological advancement, and includes any form of magick that is involved in the
unnatural construction of things or orchestration of events. The most strictly logical of all forms of magick, the act of tinkering is described by one desert elf as "being able to see all levels of the thing in question at once, and while you hold them there, seeing the precise configuration that of all those disparate elements need to be in." Examples of tinkering are surprisingly broad-ranging, including the mechanical pets of the San-Kesh Desert (see left), the picking of locks, and military strategy.Social graces are those aspects of magick that are evoked by the interaction of sentient beings with each other. Flumpert describes this as the slipperiest form of magick, taking form as it does most often through humor, charm, and grace. This also encompasses languages and magickal tactics of domination and intimidation. The concept of glamours, or the ability to shape what the person you are interacting with sees, also fall into this class. The graces are, perhaps, the easiest types of magick to use, as well: Flumpert suggests that beings such as Red Elves, who use this magick at a near constant rate, do not show the signs of wear or need to go into the trance states that elemental magic and tinkering require.
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