
Elothnin and the surrounding areas are remarkably diverse in their populations, with a variety of magical and non-magical sentient species living amongst one another. Taxonomists break down the various beings into the following categories: mundane, magic-influenced mundane, and magical. It should be noted that the differences between non-corporeal beings (deities, spirits, etc) will not be discussed at this time, and that this list refers only to beings which take a single form, live, die, and reproduce.
Mundane beings
Mundane beings are those which cannot harness or use magic in any form and whose development seems to be relatively unaffected by magical forces. Both humans and ogres fall into this category.


Ogres, or giants, are less common in Elothnin. Though initially believed to be magic-born, it is now thought that ogres are a closely related cousin to humans that evolved their great height through natural selection and not through magic. The ability to perform magic is even rarer in the ogre population than it is in the human community. Ogres tend to live in small groups near human villages, but rarely live in the town itself. Ogres are known to fearsome, formidable warriors, but are quite gentle and courteous if not angered.
Magic-influenced mundane beings
This category contains those beings whose development was affected by magical forces in addition to natural selection. Many of these beings are also considered hybrids, as they appear to have components of distinct species. These species, like humans and ogres, are generally unable to use magic.


Satyrs contain human and goat features, but are bipedal. Satyrs are known for their musical ability and often travel as bards, making them the most recognizable magic-related creature to most humans. Satyrs are notorious tricksters, often implying the use of magic where it has not occurred.


Dwarves are the only magic-influenced mundane species that is not classified as a hybrid. Dwarves are shorter than humans, but sturdier and more resilient. Despite their cumbersome size, they prove to be quite spry and agile. Dwarves hail from the Klevarcht mountains, which contains powerful and pervasive magic. Many believe their grace is a magical attribute that has helped them live in the craggy area.
Magical beings
These races are able to tap into magical forces and use them to their own ends. This category includes gnomes, elves, and mages.


Elves are the most populous and prevalent of the magical beings. The elves are biologically quite different from humans, suggesting that they may have evolved from a distant ancestor but split off quite early. Elves are highly magical, and much of what is colloquially known of magic and it's properties comes from elvish lore. The elves are highly social, and have developed cultures with breadth and scope similar to humans. Elves typically are slightly shorter and more lightly build than humans, have pointed ears and very pale eyes. Elves are also known to have a very long natural life span, ranging from 400-600 years.

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