Deities, also called spirits, are beings of pure magic. There is no definitive difference between a deity and a spirit, but those beings attached to larger and more powerful magical sources (for example, the Great Land Sea) are usually called deities, while the beings of smaller, less potent sites (a stream) are referred to as spirits. Though they have a visible, and often tangible, form, they do not have a corporeal body. By this, it is meant that they do not have have the sort of

Not much is known of these strange creatures, but it is thought that they are born out of, subsist on, and in many ways are a particularly potent magical source. Elvish folklore explains that the world is composed of two levels: the grounded and the veiled. The grounded is everything mundane, such as the body, the forests, and sky (a division similar to that described by the magi concept of aether). The veiled is a magical realm that is governed by its own rules, and is only tentatively connected to the grounded world. Elves explain that on rare occasions, the veiled and grounded worlds collide, and the place where they intersect becomes a powerful source of magic that shapes everything around it. When this happens, the veiled send one of its own beings to tend to and protect the magical link between the two realms.
The forms deities take are not functional, as it were. Their forms are generally a reflection of

They do not reproduce (and, thus, are not members of a species, per se) and have no names for themselves except for those corporeal beings give them. These beings are fundamentally alien to the corporeal creatures they interact with: they possess a totally different sense of time, and being truly singular beings, often seem to have problems sympathizing with whomever they are speaking to.
See Also:
The Sprite Queen
Skillililinia
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